{"id":103,"date":"2016-12-03T05:56:35","date_gmt":"2016-12-03T05:56:35","guid":{"rendered":"http:\/\/huesgfx.com\/firedrake\/?p=103"},"modified":"2018-02-02T23:11:48","modified_gmt":"2018-02-02T23:11:48","slug":"testing-the-lighting-for-firedrake-vr","status":"publish","type":"post","link":"http:\/\/huesgfx.com\/firedrake\/testing-the-lighting-for-firedrake-vr\/","title":{"rendered":"Testing the lighting For Firedrake VR"},"content":{"rendered":"<p><a href=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/12\/firedrake_skeleton_red.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-104\" src=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/12\/firedrake_skeleton_red-300x125.jpg\" alt=\"firedrake_skeleton_red\" width=\"300\" height=\"125\" srcset=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/12\/firedrake_skeleton_red-300x125.jpg 300w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/12\/firedrake_skeleton_red-768x319.jpg 768w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/12\/firedrake_skeleton_red-1024x425.jpg 1024w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/12\/firedrake_skeleton_red.jpg 1336w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Because Firedrake VR is designed and optimized for mobile VR, much of the game geometry is really scaled down.<\/p>\n<p>\u00a0<\/p>\n<p><a href=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/12\/firedrake_skeleton.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-106\" src=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/12\/firedrake_skeleton-300x125.jpg\" alt=\"firedrake_skeleton\" width=\"300\" height=\"125\" srcset=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/12\/firedrake_skeleton-300x125.jpg 300w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/12\/firedrake_skeleton-768x319.jpg 768w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/12\/firedrake_skeleton-1024x426.jpg 1024w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/12\/firedrake_skeleton.jpg 1342w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Because of this, lighting the game levels is really key in developing a spooky atmosphere.<\/p>\n<p>Part of the theme I have been playing with in Firdrake VR is to create almost a \u201cjump scare\u201d like horror feel that is currently so\u00a0prevalent in\u00a0VR experience in some of the levels.\u00a0\u00a0\u00a0\u00a0 I want to create a true sense of dread in the player, as they explore and go through some of the lower \u201csewer\u201d and \u201cdungeon\u201d levels.\u00a0\u00a0 So I have been playing with the lighting level.<\/p>\n<p>\u00a0<\/p>\n<p>So I have been using low lighting, spooky shadows\u00a0and quick turning\u00a0level and architecture geometry to achieve this effect\u00a0so when the monsters show up, the player is already a tad off balance.<\/p>\n<p>\u00a0<\/p>\n<p>Here are two screen shots where I was trying to use red ambient lighting to accent the scene.\u00a0 I\u2019m not sure I actually captured the feeling I was after.\u00a0 Plus I was using both blue and red lighting (blue point lights with red ambient lighting)\u00a0but it seemed like they were fighting each other\u00a0.\u00a0 So I backed off the red in the bottom screenshot.\u00a0 Not as spooky, but a little more \u201cclean\u201d of an image I think\u2026.<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lighting the game levels in Fridedrake VR is really key in developing a spooky atmosphere. <\/p>\n","protected":false},"author":1,"featured_media":1356,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,4,3],"tags":[],"class_list":["post-103","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-firedrake-blog","category-featured","category-news-and-happenings"],"_links":{"self":[{"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/posts\/103","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/comments?post=103"}],"version-history":[{"count":2,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/posts\/103\/revisions"}],"predecessor-version":[{"id":108,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/posts\/103\/revisions\/108"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/media\/1356"}],"wp:attachment":[{"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/media?parent=103"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/categories?post=103"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/tags?post=103"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}