{"id":1508,"date":"2019-10-27T22:27:21","date_gmt":"2019-10-27T22:27:21","guid":{"rendered":"http:\/\/huesgfx.com\/firedrake\/?p=1508"},"modified":"2019-10-27T22:40:23","modified_gmt":"2019-10-27T22:40:23","slug":"lighting-the-dungeons","status":"publish","type":"post","link":"http:\/\/huesgfx.com\/firedrake\/lighting-the-dungeons\/","title":{"rendered":"Lighting the dungeons"},"content":{"rendered":"<p>I am a night owl.\u00a0 I don\u2019t really kick in till about 11:00 at night and routinely run till 3-4 a.m.\u00a0\u00a0 Last night, I had some time on my hands so I sat down to try and work out and prototype\u00a0 a better lighting solution in my 3d levels.<\/p>\n<p>In Catacombs of Doom episode #,1 I wanted to use torches to light he dungeon levels,\u00a0 that spooky flickering light that we have all grown to know and love in a fantasy setting but since it was developed for gearvr with an S7, it was constrained by performance to NOT use particle effects at all.\u00a0 So\u2026 no flaming torch effects with sparks and sputtering smoke\u2026<\/p>\n<p>instead, I came up with a more of a \u201cglow crystal\u201d type\u00a0 of torch\u2026. \u00a0 and I never really liked it, but it worked, coming in about about 400 verts and 60 tris, it was a low cost way to simulate a torch..<\/p>\n<p><a href=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2019\/10\/light_3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-1509\" src=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2019\/10\/light_3-300x156.jpg\" alt=\"\" width=\"300\" height=\"156\" srcset=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2019\/10\/light_3-300x156.jpg 300w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2019\/10\/light_3-768x399.jpg 768w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2019\/10\/light_3-1024x532.jpg 1024w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2019\/10\/light_3.jpg 1156w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>BUT..<\/p>\n<p>In my effort to get as realistic as possible in VR, I have come up with a new lighting fixture for Episode #2 the Golem King.\u00a0 This is a fire brazier, mounted on the wall.\u00a0\u00a0 It clocks in at 410 verts and 65 tris (still a tad high in vert count, but I think I can pair that down in blender)\u00a0 and I think it \u201clooks\u201d a tad more realistic int he architecture.<\/p>\n<p><a href=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2019\/10\/light_2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-1510\" src=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2019\/10\/light_2-300x156.jpg\" alt=\"\" width=\"300\" height=\"156\" srcset=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2019\/10\/light_2-300x156.jpg 300w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2019\/10\/light_2-768x399.jpg 768w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2019\/10\/light_2-1024x532.jpg 1024w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2019\/10\/light_2.jpg 1156w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am a night owl.\u00a0 I don\u2019t really kick in till about 11:00 at night and routinely run till 3-4 a.m.\u00a0\u00a0 Last night, I had some time on my hands so I sat down to try and work out and prototype\u00a0 a better lighting solution in my 3d levels. In Catacombs of Doom episode #,1 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1510,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,3],"tags":[],"class_list":["post-1508","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-firedrake-blog","category-news-and-happenings"],"_links":{"self":[{"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/posts\/1508","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/comments?post=1508"}],"version-history":[{"count":4,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/posts\/1508\/revisions"}],"predecessor-version":[{"id":1514,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/posts\/1508\/revisions\/1514"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/media\/1510"}],"wp:attachment":[{"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/media?parent=1508"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/categories?post=1508"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/tags?post=1508"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}