{"id":56,"date":"2016-10-18T05:59:14","date_gmt":"2016-10-18T05:59:14","guid":{"rendered":"http:\/\/huesgfx.com\/firedrake\/?p=56"},"modified":"2016-11-30T22:13:12","modified_gmt":"2016-11-30T22:13:12","slug":"tower-of-ozmot-level-oculus-rift-test","status":"publish","type":"post","link":"http:\/\/huesgfx.com\/firedrake\/tower-of-ozmot-level-oculus-rift-test\/","title":{"rendered":"Tower Of Ozmot Level Oculus Rift Test"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/10\/fd_scrreen_sky.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-57 aligncenter\" title=\"fd_scrreen_sky\" src=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/10\/fd_scrreen_sky-300x159.jpg\" alt=\"\" width=\"300\" height=\"159\" srcset=\"http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/10\/fd_scrreen_sky-300x159.jpg 300w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/10\/fd_scrreen_sky-1024x545.jpg 1024w, http:\/\/huesgfx.com\/firedrake\/wp-content\/uploads\/2016\/10\/fd_scrreen_sky.jpg 1366w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Testing the Tower of Ozmot: \u00a0 Sky Maze level of Firedrake VR on the Oculus SDK.\u00a0\u00a0\u00a0 First time on testing the SDK in Unity .\u00a0 Firedrake VR is being developed to port over to GEAR VR, so the base game is made with simple (mobile) shaders and low poly 3D geometry.\u00a0\u00a0 If it runs well at 60PFS for the Gear VR .\u00a0 Then it will be super easy to port over to the Oculus Rift headset with out worrying about performance and being able to play on some of the lower end \u201cbudget\u201d VR gaming rigs that are starting to bubble up.<\/p>\n<p>The Sky Maze level is built around the idea of heights.\u00a0 I wanted to capture that feeling of being very high up on a ledge and looking down.\u00a0 That \u201cdropping feeling you get int he pit of your stomach.\u00a0\u00a0 VR is perfect for this type of level environments.<\/p>\n<p>\u00a0<\/p>\n<p>I think I captured that feeling about a level 3 out of ten when testing on the mono laptop. \u00a0 Then I loaded up the headset and ran through the level \u2026and WOW.\u00a0 I think it jumped up to a easy level six out of ten.\u00a0 A couple times looking around I really got that scene of vertigo. \u00a0 Just the effect I was after.<\/p>\n<p>\u00a0<\/p>\n<p>Just noticed the Gama of the screen shot is way dark.\u00a0 Not sure if the monitor on the development Laptop is way off (I hope not as I have been testing and laying down lighing, lightmaps and light probes already in the levels! or if the computer I am uploading from has a mis-calabrated monitor.\u00a0 I\u2019ll have to test with a neutral \u201ccalibrated\u201d monitor on the 3D art machine tomorrow to make sure.<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Testing the Tower of Ozmot: \u00a0 Sky Maze level of Firedrake VR on the Oculus SDK.\u00a0\u00a0\u00a0 First time on testing the SDK in Unity .\u00a0 Firedrake VR is being developed to port over to GEAR VR, so the base game is made with simple (mobile) shaders and low poly 3D geometry.\u00a0\u00a0 If it runs well [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,4],"tags":[],"class_list":["post-56","post","type-post","status-publish","format-standard","hentry","category-the-firedrake-blog","category-featured"],"_links":{"self":[{"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/posts\/56","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/comments?post=56"}],"version-history":[{"count":4,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/posts\/56\/revisions"}],"predecessor-version":[{"id":68,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/posts\/56\/revisions\/68"}],"wp:attachment":[{"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/media?parent=56"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/categories?post=56"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/huesgfx.com\/firedrake\/wp-json\/wp\/v2\/tags?post=56"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}