
I have created a number of virtual buildings and spaces for virtual real-estate holdings sold or rented through metaverse.properties.
Construction of 3D spaces in Blender and 3D studio to create low poly and performant online 3d models and texturing and atalsing in Photoshop for uploading onto metaspaces including Upland, Somnium and and Decentraland.
Some projects are sourced from real word blueprints and strive for as much photo realism as can be created with the current state of technology, some projects are conceptualized entirely in VR and allow for a more ethereal design esthetic.
Models and assets are custom modeled in either3D Studio or Blender. Some projects are authored directly in Unity3D with the Probuilder modeling plugin.
Current state of the online world does not allow much ‘interactivity” so I have developed a number of 3D modeling techniques that can be applied at the 3D level to allow some more limited interaction in VR.
Tools used in these processes are varied as the upload formats for each virtualland are distinctly different.
Hardsurface modeling techniques are generally used for their control and ease of modification of single vertices.
3D Studio or Blender are my tools of choice, but Unity/Probuilder or just using primitives and tiling them together is also a technique used.
My background and experience in architecture coupled with my technical background has led to easily transitioning into this exciting new world.




