The Skeleton Army of Ozmot
The Skeleton Army of Ozmot Tweaking the colour layout in Unity to give the Skeletons a little more menace.
The Skeleton Army of Ozmot Tweaking the colour layout in Unity to give the Skeletons a little more menace.
The Necro-Priest of Ozmot have been abducting local villagers and harvesting their skeletons for building out their undead army!
The Molagg attack in Firedrake VR. A sword and sorcery fantasy adventure for the GearVR
Since Firedrake VR is designed for mobile VR, the game geometry is scaled down, so I have to use lighting to really add some atmosphere. Still not bad I think, as I didn't even know Unity a mere three months ago.
Super good news in the Firedrake world. Today we got a clean GearVR build out. … and it was a process/fight for sure! We had all sorts of trouble getting...
Testing the Tower of Ozmot: Sky Maze level of Firedrake VR on the Oculus SDK. First time on testing the SDK in Unity . Firedrake VR is being developed...
Working with the Daydream SDK and checking the level design with he Daydream VR optics enabled in Unity. Having issues with the controller code as Firedrake was originally designed with...
Running through some outdoor Firedrake VR game environments in the Unity editor.
Concept art for Firedrake. The Lizard men of Ibex. These monsters always live near water and have rudimentary knowledge. They gather in primitive tibial units and have a taste for...