News

Alright.  I have two -5 to 7 day blocks of time, free in the coming month and I intend to do an intensive game dev  cycle and see if I can’t get the new levels for Firedrake VR epsiode #2 done and in the can. I have a pretty good dev station set up , […]

I am a night owl.  I don’t really kick in till about 11:00 at night and routinely run till 3-4 a.m.   Last night, I had some time on my hands so I sat down to try and work out and prototype  a better lighting solution in my 3d levels. In Catacombs of Doom episode #,1 […]

O.K. So I have been thinking about this for the last few days. On the last sneak peak game play video I posted over on Reddit. u/ Flarfanex and u/ branded both pointed out that the skeletons were “bleeding” when you attacked them as if they had flesh instead of bones and that that seemed […]

It’s funny what a few days can do for your perception.     I did a full play through a few days back and was fairly happy with the lighting and the general overall look and feel of the FD levels.  Then, I got into the weeds of fixing a bunch of bugs and  last night I […]

What’s in a texture? I have been working on creating a great zombie hoard in Firedrake.  The underlining story line is that the Necro-Mages of Ozmot are abducting local villagers and harvesting their skeletons to create their dreaded undead army.    Throughout the game, the villagers go through a process of being turned into 1) fresh […]

  Ever since I stared to develop Firedrake , almost 11 months ago now, I have been constantly plagued by an odd display problem.     All of the dark colors in my environments would show a bit of “ghosting” when I played the levels in the actual GearVR.  This ghosting never showed in the unity editor […]