Working with the Daydream SDK and checking the level design with  he Daydream VR  optics enabled in Unity.     Having issues with the controller code as Firedrake was originally designed with a Bluetooth game controller in mind.

Will most likely have to remap the control schema from scratch.       Also having odd centering issues with the VR player for Unity.     It’s very easy to end up moving forward, while looking 180 degrees behind you and that makes for a very confusing locomotion model.      Will have to dig through the C# code and find the/ create centering parmas and tweak them a bit.  Since I didn’t write the original code, it will be a long effort in wading through almost ever line of the  FPS controller code, trying to find the logic that controls the  VR user head variables.    Not a fun chore….