Run the Dungeons in Firedrake VR
Since Firedrake VR is designed for mobile VR, the game geometry is scaled down, so I have to use lighting to really add some atmosphere. Still not bad I think, as I didn't even know Unity a mere three months ago.
Firedrake VR is a open world, first person sword and sorcery RPG, set in the vast and mysterious kingdom of Dorin for the Oculus Rift, Gear VR and Cardboard virtual reality platforms. | |
Use your sword and shield to explore the land and defeat the many minions of Ozmot who threaten the realm.
Explore vast and stygian dungeons. Discover magic items and weapons and go on quests to obtain new abilities, all the while trying to uncover the nefarious plot of the Necromages of Ozmot and their pursuit to exhume the long vanquished Red Dragons. Firedrake VR It is inspired by old school FPS fantasy games such as Heretic and Hexen, where fast paced dungeon exploration and game play ruled the day. FD features innovative first person style movement coupled with a action orientated melee and ranged weapon combat system. Firedrake is set in the large and explosive world of Dorin. Where the might of the sword and the guile of wizards still reign supreme. Players can download and explore individual episodes or “modules” from throughout the world that are in themselves, fully contained VR experiences but played in sequence tell the bigger and more comprehensive story of the rise of the Red Dragons and the evil that it brings across the land. |
Note: Firedrake VR is an EXTREME VR experience. Featuring fast paced free roaming 1st person movement, hard hitting melee combat, jump scares, 3D heights and claustrophobic environments. It is intended for advanced VR users. Some users may experience VR vertigo! Features:
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Since Firedrake VR is designed for mobile VR, the game geometry is scaled down, so I have to use lighting to really add some atmosphere. Still not bad I think, as I didn't even know Unity a mere three months ago.
Super good news in the Firedrake world. Today we got a clean GearVR build out. … and it was a process/fight for sure! We had all sorts of trouble getting...
Testing the Tower of Ozmot: Sky Maze level of Firedrake VR on the Oculus SDK. First time on testing the SDK in Unity . Firedrake VR is being developed...
Working with the Daydream SDK and checking the level design with he Daydream VR optics enabled in Unity. Having issues with the controller code as Firedrake was originally designed with...
Running through some outdoor Firedrake VR game environments in the Unity editor.
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The Firedrake website is now officially up and running. This “front End” will allow a more community based experience for Firedrake fans and allow for contests, news announcements on game...
These are the stand alone firedrake adventures