Published by Hue on 18 Mar 2011

Android marketplace announces new stat tools!

Great news! More stats for better Business Intelligence! The marketplace is coming a long way!


Application Statistics is a new type of dashboard in the Market Developer Console that gives you an overview of the installation performance of your apps. It provides charts and tables that summarize each app’s active installation trend over time, as well as its distribution across key dimensions such as Android platform versions, devices, user countries, and user languages. For additional context, the dashboard also shows the comparable aggregate distribution for all app installs from Android Market (numbering in the billions). You could use this data to observe how your app performs relative to the rest of Market or decide what to develop next.


Published by Hue on 18 Mar 2011

New Interface for Mobile Devices


The huesgfx Tech and Digital Blog is now formatted with a mobile theme for visitors on Apple iPhone / iPod touch, Google Android, Blackberry Storm and Torch, Palm Pre

It works by automatically detecting supported devices like iPhones, iPads, Android & Blackberry  and serving its optimized theme instead of our regular desktop theme. 

Visitors can always switch back to your desktop theme if they choose.


Published by Hue on 30 Apr 2010

Editing Intern Postion on Sci-fi Horror Film

Huesgfx, a indie film production studio, is seeking an editing/post production intern for a indie feature Sci-fi/horror feature.. Intern will work closely with  lead editor and producer on all aspects of post-production. Duties will be widespread and will include contributing to story development, media management, footage logging, music editing, graphics editing and assisting the production as needed. Intern will have the opportunity to edit the “Behind the Scenes” footage reel and will participate in logging and preparing program deliverables for the final release.

Applicants must want to learn editing on Premier and the creation of 3D CGI and have a great understanding of story, and be willing to take both technical and creative challenges head-on. Intern will get a sense of how a boutique production company is run as well as what the responsibilities entail for preparing a feature film for delivery

This is an unpaid internship but students will receive college credit for their work, there is a small stipend, as well as all the food and drink you can consume and VIP access to all the fun film parties. (there are a few brewing up)  Studio is in Ballard with a remote studios in Idaho and California.  (travel to bothis not required, but we will be traveling a bit and remote editing)

Editing sessions are flexible, but will usually run long (8+ hours a day)   Great attitude is more desirable then experience. We tend to be a bit gonzo and wacky and try and have a good time with all this indie film making ;-)  This is a PC shop, running premier and After effects.

The position begins soon and will go through mid-July. Please send your info, a brief description of who you are and what you are looking for, for more detailed information.

Published by Hue on 09 Mar 2010

Festival/ Comic-Con appearance updates for the new Catatonic Rabbit Animated Movie: “Whispers In The Tears”

Festival/ Comic-Con appearance updates for the new Catatonic Rabbit Animated Movie: “Whispers In The Tears”

For those that can join us for all things Catatonic. We’re about halfway through the Festival/comic-con circuit this spring but have a slew of more appearances and sneak previews of the new Catatonic Rabbit movie:

Whispers in the Tears On the 14th I have a small spiel at emeraldcitycomicon

Then, at the end of the month I have a big spiel at the Tokyo Anima festival:

Then in April it’s back for my hometown favorite: Sacura-con: and the super North America DVD release party of Whispers In The Tears the new CR movie!!!!!!!!

Then, as of this morning, there is talk of a quick spot at Northwescon and then possibly a special preview of the new movie at: STIFF in June.

Then, I think we’re done on the 2010 media run and we can get back to work making cartoons!

There is some small talk of crashing Canne. But that is all talk at the moment…

Published by Hue on 22 Feb 2010

Operation Highjump (synopsis)

Operation Highjump was an United States Navy campaign conducted in Antarctica from 1946-47, it was the single greatest effort in the southern most continent to the present day. The mission was, and continues to be to this day, the largest Antarctic voyage ever undertaken. It was conducted by the Arctic discoverer Rear Admiral Richard Byrd, and concerned 13 vessels, 23 aircraft and along with a military force of 4,700 men. The mission was of a classified nature and was principally a military exercise with military personnel.

Rumors started to spread that even though Germany had been overthrown, an assortment of military personnel and scientists had escaped the native land as Allied troops passed across mainland Europe and instituted themselves at a base on Antarctica from where they continued to build progressive aircraft founded upon alleged extraterrestrial or alien technologies. This base was apparently positioned in Neuschwabenland, a region of Antarctica which Germany investigated, and claimed, ahead of the outbreak of WWII.

As inconceivable as it may appear, there is substantial supporting evidence for these claims about a German base in Antarctica. On the very eve of WWII, the Germans themselves had entered part of Antarctica and claimed it for the 3rd Reich. Historical events also provide us with further suggestions as to a German-Antarctica association, for it documents that Hans-Ulrich Rudel of the German Luftwaffe was being prepared by Hitler to be his heir apparent. It is recognized that Rudel made numerous trips to Tierra del Fuego at the edge of South America closest to Antarctica.

Germany had completed a extremely exhaustive study of Antarctic and were believed to have built a large secret base there prior to the War. The truth is that there was an abundance of evidence, at the time, to point to that as late as 1947, portions of the Kriegsmarine, or German Navy, were very much functioning in the South Atlantic, operating either out of South America, or some base previously unrecorded in the Antarctic. One piece of evidence identified was of a German U-boat halting an Icelandic whaler titled ‘Juliana’ in Antarctic waters, and demanding that its captain, known as Hekla, trade the U-boat crew provisions from her available stores.

Some historians believe that the Germans were, in fact, developing UFO technology in underground ice caverns of which there is information to suggest that this may not actually be too much a leap of faith. One of a quantity of documented accounts of sightings of unidentified flying objects over Antarctica was by Rubens Junqueira Villela, a meteorologist whom was the principal Brazilian scientist to take part in an voyage to the South Polar area, and at the present time, a veteran of 11 expeditions to Antarctica. Whilst on board the US Navy iceboat Glacier, which had set sail commencing from New Zealand towards the end of January 1961, Villella states that he observed a UFO occurrence in the skies over Antarctica which he instantly noted in his journal, even details including the sentiments felt by all those involved.

It is no secret that the German Nazi movement held technology progressive enough to create a craft resembling a UFO in shape and size, there are many recorded accounts of sightings and pictures of these German UFO’s. Even though, to say they held the agility and speed of a true UFO would be deceptive given, they could not remain airborne for any prolonged period and were known for their unpredictability in terms of navigation and general handling.

Operation Highjump was a secret US military campaign to defeat and destroy supposed secret Nazi facilities in Antarctica and seize the German Vril flying discs, and the Thule mercury propelled spacecraft. An obscure Hitlerist narrative tells that Adolf Hitler did not commit suicide in 1945, but however, escaped to Argentina, and then onto an SS base beneath the ice in New Swabia during the early fifties where he restarted his career as a painter. According to this description, Operation Highjump, the greatest journey undertaken to the Antarctic, is claimed to have been dispatched to obliterate the Nazi occupancy there.

Published by Hue on 17 Feb 2010

New Severs

We’ve just added two new Blade Servers to the development farm.

Published by Hue on 19 Jan 2009

The Perception Online Film Festival Launch Party!


We invite all of our friends and supporters to:
The Perception Online Film Festival Launch Party!
Where, when and Why?

Huesgfx Studio
Ballard Washington
Saturday Night, Feb 21. 6:00 p.m.onward

Join us in an evening of fun and entertainment and Hues Graphics Studio, located in Ballad, Washington for the action packed launch of Pfest; as well as, a general kick off festivities for the Seattle area spring Film Festival season. Mingle with local indie film makers, and film enthusiast and have a general good time.

Our launch party is open to all who have an inclination for fun and film and is guaranteed to be a night to remember with unforgettable moments general wackiness, shenanigans and hi-jinx.

Our evening includes :
Hour’duves with a myriad of delicious food and a Full Bar till 12:00. See note below about drinking and driving)

The introduction of the Perception Film Festival

Wii-out with virtual boxing and karaoke in the game lounge or try your hand preparing for the coming zombie apocalypse in the state of the art VR Zombie Combat Simulator for cool prize swag.

A live virtual DJ to keep you on your toes on the newly revamped Pit of Music! Come ready to Tango on the dance floor.

A very special “unplugged” guest appearance by one of Seattle’s hottest up and coming indie bands and their world debut set from their upcoming album.

A special screening of award winning photographer, Christine Brooks of Jersey Girl photography new photo series entitled: “ Corrupted Visions….

If you know someone who might be interested in the Perception Film Festival launch of is a film enthusiast in general, or you would simply like to invite a friend, then we would be delighted to have them come along. Guaranteed Fun for all!

RSVP please so we can get a vague Idea on the number of folks to make sure there is enough libations. Feel free to bring your own.

*Note of Drinking and Driving: D&D will not be tolerated. If you come and plan to have a few drinks, please be sure to have a plan in place you are not out cruising about in a car being a jack ass. Designated drivers, cabs, we’re close to the 28 and the 15 bus lines and walking are all acceptable… If you get drunk and try and drive away, the house security guard will sit on you and give you a wedgie.

Published by Hue Wong on 11 Apr 2008

New HD 3d Studio renders of the ship models.

New HD renders

Here are the ships of the line. I didn’t like some of the older 3d space ship modles, so I sat down and did some new models. I like these much better.
They are also much more detailed. The old models were made for 600X800 resolution, but these will stand up to HD 720p very nicely.

The ships are proofing rendered for quality checks.

They were modeled in 3d studio and the textures were created in photoshop.

The planet (Kellvettie Dru) in the background is also a test of the new High def texture maps. As I didn’t like the old planet maps and like these MUCH, Much better.

The fist picture is of a s Stethomite lighter and its bigger cousin, a Stethomite frigate.

The smaller gray ship is The Catatonic Rabbit and Phlub’s star ship, the Manta

The second picture is a close up of the Stethomite lighter.

Published by Hue Wong on 10 Apr 2008

Blue Screen Fun

Anyway, been doing like 15 hours a day on bluescreening this last week and just wanted to give a shout out to folks and share some insights. I know a lot of you have been doing such work and wonder if you have any tips or tricks you want to share.

Heres what I have going.

So built out a bluescreen room in the new studio. It’s about 10×22 feet with a bit of wall and sides. I didn’t round the corners and that is coming back to haunt me now..

I’m using premier 6.2 and After affects 5.5 stock bluescreen tools.

Some things I have learned in the last few days.


Boy does lighting make the difference! Get that bluescreen light up with LOTS of De-focused, defused lights I just upgraded to a bank of home depot shop lights (the cheap little clamp on units) four on top, four on the bottom. Wax paper over the bulbs to defuse em. It made a WORLD of difference when trying to get an even key…


Keying with DV sux! Don’t do anything to your footage (de-interlace) before you key, use fully raw stock. When I de-interlaced in premier, I picked up subtle little rtifices that really threw the keys out of whack!

AF multilayer..

So I was trying to use the stock chroma keyer in AF to do the entire key in one layer. This was not working at all, and for about a day I was getting really frustrated with how the keys were coming out. Then I picked up a trick on some web tutorial explaining that you can key on multiply frames. and boy did this do the trick!

NowI only key out a range of about 20 shaded of blue on each layer and key about fourlayers that way. It makes for a NICE clean edge with no artifacting in the final composite.

Premier vers After effect.

The real time keyer in Premier works great! The rendered keying options don’t work so hot. Still can’t figure that one out and the stock tools in AF work REALLY well, once you get the hang of them. Never being much of an AF guy, I am learning all sorts of tricks. Once I get all schooled dup on AF, I’ll break open the combustion and see how that works out.

Cat paws on the bluescreen.

Cats like to go out and get muddy feet, then when you are not looking, run through the studio and put muddy cat paw prints all over the fresh coat of blue paint. Thus richly deserving a big round of cat spankings. I wonder if I can get a genetically modified cat that is blue in colour…. HMMMMMM..

Anyway, just thought I would shout out.. Starting to really love this bluescreen technique!

Published by Hue Wong on 09 Apr 2008

Yak Phlem set construction shots

I’ve been working on building out the set and here are some of the pics from today’s build out.
These are for the stop Motion animated portion of the new Kelvetii Dru animation.

This set will make up a six block section of a city, where Yak slugs it out against a platoon of Zombie Natzi SS Storm Trooper Stethomites. This is all shot in front of a blue screen and composited with a 3d rendered background of a bigger city battle going on in the back ground.

This set is constructed of cardboard and glue basically. I took a bunch of old cardboard moving boxes I had and some paint that was on the shelf and started making the city scape. All told it was about 10 feet by 4 feet.

I also rounded up a bunch of architecture textures from my 3d librarys and scalled them out for printing. I then printed them out on photo glossy paper and cut them out and glued them onto the cardboard buildings. This helped in adding lots of details. Windows and door frames images rounded out the exterior details and really helped in selling the whole idea of a city.

I used lots o real pictures of steet signs and standard architecture textures like bricks and metal sidings and such. I found most of these in my pre existing texture libraries and what I couldn’t find I google imaged up.

I would scale these pictures and put about twenty to a 8×10 page in Photoshop and print them out on my inkjet printer.

So far it’s been great fun, great fun indeed, to put this whole project together. I should have the city models built out at the end of the weekend and start actual filming the first of next week.

I feel a few all-nighters brewing up.

Anyway.. Onward, ever onward…

 Yak Phlem Surrounded by some gun props
Yak Phlem Posing with a slew of prop guns 

A shot of the building in construction.
This is the base paint jobs and
some of the set super structure, built out of cardboard boxes

A longer shot of the overall set in construction.
You can easily see the construction parameters and cardboard boxes.

A close up of a building.  The Brick texture is just a photo printout
cut from glossy photopaper and printed on the inkjet printer and glued
to the side of the building.

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