Published by Hue Wong on 07 Apr 2008

Heavy 3d Poly counts and semi photo realistic renderings

Three pictures of the bovine assault fleet in orbit around kellvetti Dru….

This is a screen grab from the new Yak Phlem cartoon. This is a still shot from an animated sequence.

This shot has the spaceships, a planet and it’s moons and then the background textures.

This entire scene was modeled in 3ds Max 4.0 and the textures were created in both Photoshop and good old trusty Paint shop pro. A program that I use quite a lot. It is just as handy as Photoshop yet requires less computer resources (A.K.A the “Footprint”) then photoshopo, thus freeing memory up for the actual pictures instead of the application.

A key feature when you are dealing with “less” then top of the line computer systems.

The Purple Bovine “greep” class ships were about 10,000 Polygons and were made up of opacity and bmp textures.

The Grey Bovine frigates were much more detailed and have 269k Polygons and the planet were just plain old spheres clocking in at about 100k polygons.

The Larger Bovine frigates were made up of about three different ship models that I found out on the net. I cut them up and pieced them together to come up with this ship design.

All total it took about 15 hours to model out these ships and stage this scene.

The 1.8 gig AMD Atholon with 712 megs of ram and took about 8 minutes to render the entire scene out.

Published by Hue Wong on 06 Apr 2008

Yak Phlems Production Blog.

So this will be the first of many post dealing with the day to day tribulations of getting an animated cartoon out the door and “in the can” as they say.

I create a animated series called Yak Phlem The Anti Hero. I am currently working on a new DVD and am about ¾ of the way through finishing the new story in post production.

This is a hybred stop motion /3d animated sci fi adventure. All the principle photography and 3d animation is done. Now it’s just pulling it all together

There are still a few effects passes that need down and the sound effects added and the final edit done.

In the next few weeks I want to have the final high level things done.

  • One stop motion animated pickup shot of yak phlem Of only about 1 minute of final RT of animation.
  • This shot then needs a digital composite added from the blue screen. This digital composite needs developed in 3d and textured, light and matched to 2d shot)
  • There are six space battle effects passes needed( laser blasts and explosions, engine glow, etc.) Planning to use After Effects and AlamDV for this.
  • The complete sound effect tracks and audio passes. Have to record final dialog tracks.
  • Final edit and Encode to the DVD which included the DVD menus, and all associated gallery’s and extras, etc.

Seems like a lot of work, but that’s what making movies on a budget is all about. Doing the things you can’t afford to farm out.

Anyway, better get onward with the work.

Published by Hue on 05 Apr 2008

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